Showing posts with label gamedev. Show all posts
Showing posts with label gamedev. Show all posts

Monday, May 31, 2010

Robocalypse - Beaver Defense is out

Updated 07.06.2010
Nintendo Life 8/10
This is a fun tower defence game with enough unique features and strategic elements to keep it interesting and a sense of humour to set it apart from its competitors. While it suffers presentation-wise, don't let that throw you off as for those who enjoy the genre, this one's a must-have.

IGN 7/10
The silly style's still the same, but this is a whole different kind of Robocalypse.



Robocalypse - Beaver Defense is out! I was the lead programmer on this project and also did some management. It's a "tower defense" style game for Nintendo WiiWare.

"Set in a world of wise-cracking, battling robots, Robocalypse - Beaver Defense offers madcap weaponry and uproarious destruction in a “tower defense” style game. Players create and strategically position towers to annihilate waves of enemy robots, while player-controlled Hero robots act as mobile weapons units, bringing heavy firepower to all areas of the battlefield. Players can experience the hilarious Story Mode or face the Beaver's never-ending supply of robots in Survival Mode."



Screenshots




Interview with our producer, Alan Martin


One more interview with Alan
Official site
Nintendo press release

Thursday, May 6, 2010

Paris Game AI Conference 2010

The annual Paris Game AI Conference will take place in June, 23-24th and I'm attending. I hope that Katla will not decide to erupt these days.

It's a small event dedicated entirely to the Game AI. It's quite popular, all tickets were sold out in the end of April. After that Alex Champandard, who organizes the conference, found a new, bigger place. And now he has a new problem - to sell all new tickets.

Thanks to Google I can look at the place from my Moscow flat.


The conference is in English. Program is here Program Highlights. Twitter hashtag is #AIGD10.